Upload a DDS file and save it as BMP. Server-side image processing helps turn game textures and previews into compatible files without installing graphics software.
DDS is a graphic format, bitmap image. DDS stands for Abbreviation for the DirectDraw Surface. This format, developed by Microsoft, is usually used to store textures for 3D environments (for example, in computer games or 3D models, including new-generation game consoles). The format is designed specifically for use in the Microsoft DirectX environment, however, in OpenGL, the use of DDS files is also possible. Even when compressed, the texture quality is preserved in the DDS files. Compression of files of this format is possible using DirectX Texture Compression technology.
BMP is a graphic format that allows you to store bitmaps as a bitmap based on single-layer rasters. It was developed by Microsoft. She also implemented it in the Windows operating system. The BMP format (English Bitmap Picture) is used in the work of many programs, since its support is integrated into Windows and OS / 2. Files of this format can have the extensions .bmp, .dib or .rle. The BMP graphics format has often changed. From the very beginning, the image structure was built by combining small squares, that is, pixels, each of which is capable of containing data about what color depth is. It happens to be 1, 2, 4, 8, 16, 24, 32, 48 bits per pixel. The size of the final image depends on the bitness. The BMP file format still looks like a monster, since it has large sizes. After all, the image is uncompressed, which can not be said, for example, about the JPG format. Any Windows operating system has the means to open such images. The main editing tool has always been Paint - the native Microsoft program that is in every version of Windows. In BMP, images are stored in their original form, but compression algorithms can also be used. Let's say BMP provides quality support for RLE compression.
This converter shows the accepted source formats and the result format.
A damaged file or a non-standard codec can still fail even when the extension is supported.