Из PPM в JNG Из PPM в JNG

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Из PPM в JNG

Сервис позволяет произвести преобразование (конвертировать) из формата PPM в формат JNG

PPM is an image file format that is included in the Netpbm open source graphics editor. This graphic format is convenient and simple. Other Netpbm formats that have found widespread use are PBM, i.e. Portable Bitmap, as well as PGM, i.e. Portable Graymap. This three graphic formats are sometimes referred to as PNM, i.e. Portable Format Anymap. PGM stores grayscale images. PMP is a collection of color images, which are intermediate files that are used when converting formats not so well known, using Portable Bitmap Utilities. And PPM files are mainly used on UNIX platforms that are based on Intel. These files are categorized as bitmap images. This is a 24-bit color image that has been formatted in text format. Takes every pixel with a number from zero to 65536 for storage. The color of the pixel is determined by the number. Contains data spaces, the height and width of the character, the maximum color values. Portable Pixmap uses an uncompressed low-performance format that can be compared with other bitmap image formats. This explains its rare use in order to store large images.

JNG is a raster format. It has a close relationship with PNG. The JNG format uses exactly the same structure as PNG. It stores data in the main JPEG stream, is able to store the alpha channel stream in the form of PNG or JPEG, as well as information in the form of text. It also supports gamma and color correction. This image file format uses lossless compression similar to standard .JPEG files. The format was developed as a sub-format for .MNG objects. However, it is quite suitable as a separate raster image format. Some JNG files include an optional alpha channel for transparency. It does not support standard JPEG files. It is also possible to include auxiliary data sections, which may contain information about color space and comments. JNG is a format that is not very popular. Nevertheless, it has such a very good property as a large degree of lossy graphics compression. He also has an alpha channel. Color data is stored in JPEG format. For alpha, there is one of two storage options. It can be compressed using JPEG, like a grayscale picture. Or you can use the same as in PNG, lossless compression. The format is best suited to store texture atlases in mobile games. A good win for a mobile game.