JPC to JNG JPC to JNG

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Converter JPC to JNG

JPC is a bitmap image format that uses advanced JPEG 2000 wave compression. It is classified as a JPEG 2000 Code Stream File. JPEG 2000, in turn, is a popular standard for compressing wavelet image data. The .JPC extension supports color depths of 8, 24, and 32 bits per pixel. Also supports grayscale, RGB, YCbCr, XYZ and Lab color space. The file was developed by the standards committee of the Joint Photographic Experts Group. JPC is the successor to the JPEG image format, which is very popular and very common. The updated format is able to provide many additional features. In particular, color spaces. JPC has also gained fame as a variant of JPEG2000. It belongs to a large group of formats that bring a variety of updates to the original JPEG format. For example, J2C, JPM, or J2K. The .jpc file extension is a JPEG 2000 image stream file. This file can be opened using programs such as Corel PaintShop Pro X9, Adobe Photoshop Elements 14, Adobe Photoshop CC, ACD Systems ACDSee 20. You can also save memory snapshot files in the format JPC These JPC files are used by Java application developers.

JNG is a raster format. It has a close relationship with PNG. The JNG format uses exactly the same structure as PNG. It stores data in the main JPEG stream, is able to store the alpha channel stream in the form of PNG or JPEG, as well as information in the form of text. It also supports gamma and color correction. This image file format uses lossless compression similar to standard .JPEG files. The format was developed as a sub-format for .MNG objects. However, it is quite suitable as a separate raster image format. Some JNG files include an optional alpha channel for transparency. It does not support standard JPEG files. It is also possible to include auxiliary data sections, which may contain information about color space and comments. JNG is a format that is not very popular. Nevertheless, it has such a very good property as a large degree of lossy graphics compression. He also has an alpha channel. Color data is stored in JPEG format. For alpha, there is one of two storage options. It can be compressed using JPEG, like a grayscale picture. Or you can use the same as in PNG, lossless compression. The format is best suited to store texture atlases in mobile games. A good win for a mobile game.


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