OPUS is an audio file that is encoded using the Ogg Opus format (lossy coding). It was created for online audio streaming, that is, in order to transmit sound through a global network. The format is being developed by the Internet Engineering Task Force (IETF) and Xiph.Org communities. Applies SILK codecs when used in Skype and CELT (from Xiph.Org), provides support for variable bitrate. Most often, the OPUS codec is used for video conferencing, game chats, VoIP telephony. OPUS is a free audio codec that has international standard status (IETF RFC 6716). Its main advantages are a low coding delay (from 2.5 to 60 ms) and its significant speed, an increased degree of compression of audio data with high-quality sound, as well as support for multi-channel audio (within 255 channels). In 2011, J. Skeglund of Google conducted two series of tests, during which OPUS coding and decoding were compared, taking into account the assessments of experts and ordinary listeners. Studies have shown that OPUS provides stereo music with the same quality as MP3 and better quality than G.719 64 kbps. OPUS offers great streaming capabilities with dynamic tweaking and very low latency. This is always high sound quality and excellent data compression. Full support for OPUS is provided by Mozilla applications. He is the key Skype audio codec.
WAV (or WAVE) is actually the first full-fledged audio format with good sound quality. It was developed quite a few years ago by the joint efforts of Microsoft and IBM. Sometimes this format is even called “Audio for Windows,” because it is the standard for storing audio stream for a traditional Windows desktop computer. Full name - Wave Audio File Format. The short name is derived from the English word wave ("wave"). The peculiarity of this format of digitized audio stream is the lack of compression. WAV files take up too much space, but it is ideal for storing high quality files in their original form.