TGA is a long-used raster graphic format. It was developed by Truevision Inc. (now Pinnacle Systems) back in 1984. It was initially used by the developer only for its own graphic adapters, but gradually gained popularity (primarily in the field of video processing and animation). Widely used in computer games, where it is used to store textures (including 3D video games). The name of the format comes from Targa Graphic. TGA files may partially contain image transparency information. They can become the main one for creating GIFs.
MNG is an image file category format. It supports all possible PNG and JPEG compression algorithms (including gamma correction and translucency) in order to create animated images. It was available in the Mozilla browser from 2000 to 2003. Now supported by Konqueror browser. MNG, i.e. Multiple-image Network Graphics, has the closest connection with PNG. In 1995, when they started developing the PNG format, it was decided not to include animation support. For a simple reason: then this feature was used infrequently. And yet, we started working on MNG, that is, the version of PNG that supports animation. The initial version of the MNG specification was born in early 2001. The MNG format is a simplified raster analogue of Adobe Flash. Each frame has many layers, and they can be moved relative to each other, scaled, cropped. This explains the complexity of supporting the MNG format. As a result, the MNG file structure resembles the PNG structure. The only difference is the identification tag. And also that much more options of blocks (chunk) are applied. MNG frames are saved as PNG or JNG. Compared to GIF, this format supports animation. Compared to JPEG, it provides the smallest file size due to compression loss. Compared to PNG, compression is done without distortion. Now MNG is not supported by popular browsers and software, since it was replaced by a simpler APNG format.