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PNM is a raster image category format. This is a bitmap bitmap created in Portable Any Map format. As you know, this format was intended from the very beginning to process some types of portable monochrome black and white images (PBM), color images (PPM) and grayscale images with shades of gray (PGM). Allows the inclusion of raster graphics data in the .PBM, .PGM or .PPM format. Such formats can provide an intermediate representation of data during the conversion of raster graphic files by different platforms. Separate applications support these three formats directly because they are defined as the PNM format. Able to be stored using binary data or ASCII text. PNM is the common format for the Netpbm package. It contains intermediate files that are used when it comes to converting several open source programs called Portable Bitmap. The PPM format was developed by J. Poskanzer. This is the easiest format for storing graphics. PNM files store one image. They do not apply compression. To view and process a bitmap image in PNM format, you can use programs such as GIMP, ImageMagick, Newera Graphics Converter Pro, XnViewMP. The same programs are able to convert images of this format.
JNG is a raster format. It has a close relationship with PNG. The JNG format uses exactly the same structure as PNG. It stores data in the main JPEG stream, is able to store the alpha channel stream in the form of PNG or JPEG, as well as information in the form of text. It also supports gamma and color correction. This image file format uses lossless compression similar to standard .JPEG files. The format was developed as a sub-format for .MNG objects. However, it is quite suitable as a separate raster image format. Some JNG files include an optional alpha channel for transparency. It does not support standard JPEG files. It is also possible to include auxiliary data sections, which may contain information about color space and comments. JNG is a format that is not very popular. Nevertheless, it has such a very good property as a large degree of lossy graphics compression. He also has an alpha channel. Color data is stored in JPEG format. For alpha, there is one of two storage options. It can be compressed using JPEG, like a grayscale picture. Or you can use the same as in PNG, lossless compression. The format is best suited to store texture atlases in mobile games. A good win for a mobile game.